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Cody Oliver

Explore My Work

Home: Welcome

My name is Cody Oliver and I'm a gameplay/systems programmer currently pursuing my Masters of Science in Interactive Entertainment at Florida Interactive Entertainment Academy (FIEA).

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During my time as a student at FIEA, one of the country's top rated game development programs, I have had the opportunity to gain experience working in a collaborative environment alongside artists and producers while developing strong C++ programming skills that match and exceed current industry standards.


Here you can find the projects I've worked on that showcase the fusion of programming and game development knowledge I've gained during my training at FIEA and my computer science undergraduate at UCF.


Use the menu at the top to browse by section, or check out some of my highlights below!

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Home: Text

Custom Game Engine

Super PoggerMan

Created a game engine from the ground up while developing strong C++ skills. Built Super PoggerMan, a Bomberman clone using the custom game engine. 

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  • Moden C++ Skills

  • Game Engine Architecture

Soul Shard
19 Souls On Board

Gameplay & Systems Programmer

Worked on a multidisciplinary team of artists, designers, and programmers to create a third person co-op puzzle adventure game.

The game is set to fully release on steam in Summer 2022. Check out the teams website below for updates:
https://www.19soulsonboard.com/

  • Studio simulated work environment with a sprint based workflow

  • Unreal Engine gameplay programming

  • Full title shipped on Steam

Solar Escape

Assembly Programming

Wrote an entire game using only EZ68k Assembly code

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  • Knowledge of low level memory and instruction set architecture

  • Low level debugging skills

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