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Cody Oliver

Explore My Work

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My name is Cody Oliver, and I’m a gameplay and UI engineer focused on building responsive, scalable player-facing systems. Over the past five years, I’ve worked on cross-disciplinary teams developing frontend UI, gameplay, and engine-level features across Unreal, Unity, and proprietary technology.

My experience includes UI architecture, event-driven systems, gameplay integration, and live-service feature development. I enjoy translating design goals into clean, maintainable systems that can evolve alongside a game’s needs.

I’ve contributed to projects including College Football 25 and the live-service battle royale Rumbleverse, developing systems ranging from data-driven UI flows to full controller support for complex legacy interfaces. My background also includes building custom engine systems in C++, runtime architectures, and tooling that supports rapid iteration.

I’m especially interested in problems where UI, gameplay, and systems design intersect — including input handling, state management, and framework development that helps teams move faster.

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College Football 25

UI Systems & Gameplay Integration

Frontend UI and gameplay systems development for College Football 25, focused on building game mode features within a proprietary, data-driven engine and connecting UI with gameplay systems to support shared functionality across modes.

  • UI systems & feature flow implementation

  • Event-driven architecture (UI ↔ gameplay integration)

  • C++ integration with legacy UI frameworks

  • Data-driven development in proprietary engine

  • Cross-disciplinary collaboration & feature planning

Gamepad Support
(Unannounced)

Controller Integration & Input Systems

Full gamepad support and UI system extensions for an established live-service title, adapting a mouse-and-keyboard–centric experience to controller through modifications to Lua- and C++-based frontend and in-game systems.

  • Controller support implementation across UI and gameplay flows

  • UI integration with input binding systems

  • Extension of legacy gameplay systems for controller navigations

  • Lua & C++ UI systems development

Rumbleverse

Unreal UI Systems & Live-Service Support

UI and gameplay systems support on Rumbleverse, an Unreal Engine live-service title, focused on stabilizing frontend menus and in-game HUD systems during post-launch deployment.

  • UI system stabilization across frontend and in-game interfaces

  • Debugging and resolution of gameplay issues using C++ and Unreal Blueprints

  • Hardening Blueprint logic into production-ready implementations

  • Supported live-service updates and microtransaction UI via Epic pipelines

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