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Rapid Prototype Games

In the Rapid Prototype Production phase of my education at FIEA I was placed in small teams of five, including other artists and producers.

As the programmer on each team I was tasked with the base implementation of these prototypes in engine, as well as maintaining the technical scope of each project.

Teams had two weeks to come up with a gameplay idea that was unique or had value, and then implement and pitch that idea by the end of the period when new teams were formed.

These prototypes were a great exercise in working with artists and producers to bring a vision to life, while experiencing technical challenges in engine that will be useful in any future project.

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MiceCream: Sundae Bash

4 Player Splitscreen Party Game - Unity

Planet Zen

Therapeutic VR Adventure - Unity

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Chef Beefaroni's Wild Ride Home

Infinite Runner For Android/iOS - Unity

The Last Recipe

Mystery Puzzle Game - Unreal

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Rapid Prototypes: Services
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