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OpenGL
OpenGL: Text
Over the course of a few weeks, I took a deep dive into graphics programming learning the OpenGL API through online tutorials. At the end of it I obtained a deep understanding of many of the basics behind graphics programming from Vertex Buffers and Shaders to Textures and Model View Projections.
The end result is an abstracted framework that can be used to implement future testing in graphics design.
The demo above showcases a basic steering system that uses vector math to simulate movement.
OpenGL: Video
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