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Unity Class Projects

Here you'll find all of the games I've worked on in Unity during my online course. Through the course I was able to establish a strong foundation in the Unity platform and C#

After finishing the course I plan on moving on to my own personal projects using the lessons I've learned from the games below.

A huge shout out to GameDev.tv and Instructor Rick Davidson for helping me get started with game development!

Glitch Garden

Glitch Garden.JPG

TileVania

TileVania.JPG

Laser Defender

LaserDefender_edited.jpg

Block Breaker

BlockBreaker.JPG

A Breakout style game that utilizes the built in physics engine of Unity. My first game that showed me the basic structure and layout of working in the engine.

A top-down space shooter built to allow for controller support, continuous score across levels, and different enemy types.

A 2D platformer with heavy use of tilemaps and dynamic camera movement using Cinemachine.

Glitch Garden is a side-scrolling Tower Defense game. It draws inspiration from Plants Vs. Zombies, implementing multiple defenders, attackers, and a basic resource system

Unity Class Projects: Services
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